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So do the little rubber game select buttons near the top. The d-pad and rubbery A/B buttons feel like the Game & Watch games I used to play. The Super Mario Game & Watch feels lighter and a little cheaper, very plastic, but the display is surprisingly bright and sharp. The Game Boy Micro was even smaller, and I still have one that works, with a Game & Watch Collection 4 cartridge inside. It's not the smallest handheld Nintendo's ever made. Compared next to the Game & Watch (left) - it's even a bit smaller. I still have a Famicom edition Game Boy Micro (bottom), with Game & Watch Gallery 4 cartridge no less. It is, quite literally, a dedicated Super Mario Bros. It's a tiny little plastic handheld that plays just three games: Super Mario Bros, Super Mario Bros: The Lost Levels, and one actual original Game & Watch game, Ball. Instead, I got an unexpectedly satisfying mash-up. When Nintendo announced a new physical Game & Watch, I expected something like that.
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Nintendo's brought back Game & Watch games as compilations for the Game Boy Advance and 3DS. It's all about trying to get into a flow for the next high score. Game & Watch games were these kind of rhythm-based, timing-heavy survival minigames, and playing them is alternately boring and hypnotic. The simple black-and-white LCD screens beeped and flashed, and I played games like Pinball, Donkey Kong and Oil Panic. They were my portable gaming life raft in summer camp, back when there weren't phones or any other gadgets. This should have had more Game & Watch games.
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